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the intersection of candles and code

last month i said i'd be experimenting with more sculptural candles and that's exactly what i did this weekend. and because i had also recently finished my three.js journey certificate, i figured that starting this weekend's session by rendering the candle on the web first would be a good practice and a cool way to show off the candle i had floating in my mind for weeks.

i built the following app with react-three-fiber that shows a simple 3d orange. when you click it, the scene shows a box whose faces are a photo of one of the actual IRL 3d oranges i made in candle form.

using round molds for wax is a huge pain in the ass, especially because i was especially impatient yesterday. it's been an anxious few weeks for me and fucking up a couple of the candles really reminded me that i need to and can chill the fuck out at home.

three orange fruit candles sitting with each other on a white background. 2 of them are more imperfect than the other, the wax is not as smooth

fortunately they are all very cute, and i did get a very smooth one!

photo of my handle holding up a little, perfect orange fruit candle

i'm happy with the exercise of both code and candle making together. now that i'm a little refreshed on the three.js code part of the experience, i need to dive back into blender so i can make more complicated models that are still performant in the browser.

oh! this is totally unrelated to candles, but related to code i also worked on this weekend: i'm collaborating again with jamie brew, this time on his next robot-powered karaoke show in brooklyn, later this month on march 25th. it's going to be a fun time whether you like to sing karaoke or not. and it's at wonderville, so you can always just ignore us and play some of the really great indie arcade games.

xoxo jenn

this was published March 10, 2024 under living art tech candle-making threejs javascript 3d candles

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